Thursday, January 2, 2014

Dispatcher

The Dispatcher maintains a prioritized queue of work items for a specific thread.

When a Dispatcher is created on a thread, it becomes the only Dispatcher that can be associated with the thread, even if the Dispatcher is shut down.

If you attempt to get the CurrentDispatcher for the current thread and a Dispatcher is not associated with the thread, a Dispatcher will be created. A Dispatcher is also created when you create a DispatcherObject. If you create a Dispatcher on a background thread, be sure to shut down the dispatcher before exiting the thread.

If a Dispatcher is shut down, it cannot be restarted.

In WPF, a DispatcherObject can only be accessed by the Dispatcher it is associated with.  For example, a background thread cannot update the contents of a Button that is associated with the Dispatcher on the UI thread. In order for the background thread to access the Content property of the Button, the background thread must delegate the work to the Dispatcher associated with the UI thread. This is accomplished by using either Invoke or BeginInvoke. Invoke is synchronous and BeginInvoke is asynchronous. The operation is added to the queue of the Dispatcher at the specified DispatcherPriority.

If BeginInvoke is called on a Dispatcher that has shut down, the status property of the returned DispatcherOperation is set to Aborted.

All of the methods on Dispatcher, with the exception of DisableProcessing, are free-threaded.
Objects that derive from DispatcherObject have thread affinity.


DispatchPriority Prioritization Levels (in Priority Order)

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